LONDON, June 26th 2017 - A playable combat demo of Ealdorlight was released today in order to give potential backers confidence in the Kickstarter campaign.
The demo features innovative Attack, Counter and Feint mechanics designed to take players a step beyond simple "attack and block" choices and mimic the cut and thrust of real battles. Players must choose whether to make an all-out attacks, attempt to counter their opponents move, or try a risky feint to draw out a counter attack. Lighter weapons give the players more turns but do less damage, and a well timed heavier strike with a large weapon can take an opponent out very quickly.
At first, it's hard to make significant damage to others without good modifiers, which means you will "Miss" or only "Nick" your opponents. As you build up an advantage or use heavier weapons then you will start landing some significant moves like "Cut" or "Crush". Depending on where you end up attacking, these attacks might cause a character to lose a leg or an eye, make a run for it, or collapse several turns later through losing too much blood.
Revelation Games are seeking to raise £40,000 on a £125,000 budget for the game, the follow-on title from their last game Sol Trader. The campaign has consistently drawn backers on Kickstarter, raising over £10,000 so far.
"This demo gives a small insight into where I want to take Ealdorlight's combat mechanics, and will hopefully give people confidence to back the game. I can't wait to see how they get on with it!"
Chris Parsons, Revelation Games
Ealdorlight is a new kind of RPG which merges procedural generation of history with a story-focused goal, a realistic damage model and turn-based combat. It combines elements of Mount and Blade and Dwarf Fortress: Adventure mode gameplay with up to date graphics and a compelling story that guides and gives focus to the player.
The game is set in a medieval kingdom where magic is rare and mysterious. You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown.
Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place. You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force.
The game has turn-based combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates an new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.
Ealdorlight builds on the tech from Chris Parsons's previous game Sol Trader, which was successfully kickstarted in 2015, and his years of industry experience working on AAA titles such as Republic: The Revolution and Evil Genius.
A full presskit can be found here.
Ealdorlight is Chris Parsons's second game after Sol Trader and his first under the new Revelation Games label. Chris started his professional video games career as a AAA programmer at Elixir Studios for four years. After working on Republic: the Revolution and Evil Genius, Chris founded his own software development agency, before returning to games and releasing Sol Trader as a solo indie title in 2016. He's now expanded the team and is switching to Unreal Engine for the followup.
For more information please contact Chris on: