Ealdorlight (pronounced "Elder-light") is a single player RPG set in a medieval kingdom where magic is rare and mysterious. You discover at the beginning of the game that you were found lost as a small child, and the identity of your real family is unknown.
Soon after, you meet the Ealdorlight, a legendary supernatural being not seen for centuries, who tells of darkness in the kingdom and invites you to take the King's place. You must leave your adopted home and travel the land, gaining connections, title and influence in order to discover your real family, and to win the throne: through honour, intrigue, or force.
The game has turn-based combat with a realistic damage system that models bones, muscles and organs. It also procedurally generates a new kingdom history, society and people every game. Each time you play you'll meet different characters with different backstories.
Ealdorlight builds on the tech from Revelation Game' previous game Sol Trader, which was successfully Kickstarted in 2015, and years of industry experience working on AAA titles such as Republic: The Revolution and Evil Genius.
Ealdorlight combat is story driven and turn based. Instead of using hit points, the game uses realistic damage, modelling bones, skin, muscle, hearts, brains and limbs.
When a combat situation arises, your location gains a hex grid and characters move in a rogue-like fashion - when you take an action every other character then moves. Combat moves are resolved simultaneously and the action is described through a text narrative.
Losing a fight often isn’t fatal: your character might be permanently maimed, captured, or both. You may then get ransomed quickly by the local mayor (who will then consider you in their debt) or escape several in-game months later.
Each new game of Ealdorlight creates a randomised hex-grid world and generates several hundred years of a kingdom’s history and people. There is a fixed starting point in which the great legends and characters of the past lived and died. The most recent few centuries are randomly generated every new game, ensuring that every character you meet has a different story and family.
Before the start of the game, rulers rise and fall, settlements are founded and spread, and are attacked or abandoned. Roads are built, crops are planted and wars are fought. Peasants, nobles, heroes and villains are born, live and die, creating legends and leaving ancient weapons and armour behind for you to find. This generation leaves you starting the game with a whole kingdom of characters and relationships to explore and exploit. Your character, and every person you meet has an entire lineage and family tree - from a mighty duke to a lowly farmer and everyone in between.
Building on the tech from Chris Parsons' first game Sol Trader, each new game of Ealdorlight creates a randomised hex-grid kingdom and generates several hundred years of its history and people. Settlements are founded and spread, are attacked or abandoned. Roads are built, crops are planted and wars are fought. Peasants, nobles, heroes and villains of old are born, live and die, creating legends and leaving ancient weapons and armour behind them for you to find. Your character and everyone else you meet are their direct descendants.
In Ealdorlight, identity is power. You will in time discover your real family, and what happened to you in their past. This is the key to understanding your own identity and unlocking your true potential - until you know who you are, your skill advancement will be limited. Knowing the secret history of other characters gives you influence over them. You must win their trust or blackmail them to advance your interests, gaining introductions to more powerful characters, with whom you can repeat the process.
You will take those who think highly of you with you on your travels, and have a chance to hire mercenaries and to lead small bands of soldiers into battle. Gift them your best equipment to win their undying favour and loyalty. Discover your allies' backstories and who they truly are to help you to lead them to the utmost effectiveness. All this will aid you in your mission to confront the King.
You will earn money to buy more equipment, and obtain ancient items through friendly or forceful means. Learn the history of your weapons and armour to unlock their true potential, and through your own deeds, for good or evil, you can start to create a legend of your own. Each item will have its own collection of quests you can undertake to discover its unique abilities.
Ealdorlight is Chris Parsons's second game after Sol Trader and his first under the new Revelation Games label. Chris started his professional video games career as a AAA programmer at Elixir Studios for four years. After working on Republic: the Revolution and Evil Genius, Chris founded his own software development agency, before returning to games and releasing Sol Trader as a solo indie title in 2016. He's now expanded the team and is switching to Unreal Engine for the followup.
|23 Jun 2017||Ealdorlight playable demo released showing off combat mechanics|
|07 Jun 2017||11% funded in 18 hours: Ealdorlight makes a great start on Kickstarter|
|24 Mar 2017||Announcing: Ealdorlight|
"Ealdorlight is the natural follow on game from Sol Trader. I've taken all that learning and technology and ploughed it into a fantasy setting, whilst tightening up the main goal and taking the gameplay a step further.
I'm back on Kickstarter to confirm this is the game people want me to make, and to gather feedback from the amazing Kickstarter community to make Ealdorlight even better."
Chris Parsons, Revelation Games